In Direct Urbanism: Interactive Rules we have concentrated on urban, spatial and interactive rules and the role that they play in the making of architectural and urban space. We have combined these rules with topical urban conditions in order to further experiment with the relationship between physical and social structures and have then developed methods for designing complex spatial interventions that directly affect the live realm of the city.
As a starting point, we investigated and analysed the strategies and perimeters of three current London projects: the US Embassy in Nine Elms, Battersea Power Station and Chelsea Barracks. In response to these masterplans, we have devised methods of working with the interactive spaces that allow for the overlap of rule-based systems and mediate between the internal and external spaces of the city.
At the architectural scale, we have developed ten suggestions for a composite spatial language of structure, enclosure, components and interactive elements that support the design of an interactive perimeter as a physical structure. At the urban scale, we have expanded this perimeter into a territory of action in order to generate strategic interventions that challenge the city’s existing and proposed infrastructure, fabric and rulebased systems.